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Graphic Designer InternshipBookmark This
Pure Minutes LLC
New York, NY
Posted: June 29 2015
Application Deadline: Available Year-round
Position: 2 Part-time, Unpaid
Always be on the alert for potentially fraudulent job postings online - never send money to a potential employer.
DescriptionPure Minutes, headquartered in the heart of NYC, is a leading provider of prepaid international calling and Top Up mobile phone payments. Our goal is to bring affordable international calling and mobile services to all with our revolutionary technology. Our mission is in our name; we don’t believe in rounding down minutes, forcing customers into contracts, or sneaking in hidden fees—just pure quality connection without the gimmicks!
We’re seeking forward-thinking team players who believe in the same business values that we do, who aren’t afraid of a challenge and can creatively tackle problems to reach a solution.
-10-12 weeks (flexible)
This is an unpaid internship program, but the intern will receive the following benefits:
-Monthly MTA Metro Pass (sufficient to get to the office from interns’ residence)
-Daily lunch provided by the company
-Bi-weekly surprise (movie tickets etc…)
Responsibilities-Working with our head Front End Developer and Designer to enhance our website's visual and functional quality
-Working closely with our Marketing department's goals and emphasizing a unified branding approach
-Employing a sound understanding of UI/UX standards and responsive design to create the best experience for our users
RequirementsFor our Graphic Designer internship, we're looking for:
-Working knowledge of Adobe Illustrator/Photoshop
-Strong knowledge of responsive web design
-Understand the importance of the unseen elements: load time, behavior, error states, “bulletproof design”, etc.
-Ability to organize and structure content (Information Architecture)
-Deliver projects from start to finish: Information Architecture, Prototyping, UX, UI (the complete product cycle)
-Strong understanding of typography
-Ability to effectively pitch, present, and communicate design decisions