Environment Art Intern

MARTAC · San Diego, CA

  • Temporary

About the role

Responsibilities

  • Create high-quality 3D environments and supporting assets (props, structures, landscapes, and maritime elements) using industry-standard tools.
  • Model, unwrap, texture, and light scenes optimized for real-time engines.
  • Collaborate with the team on environment layout, scene composition, and asset integration.
  • Assist in the development of both large-scale environments and individual 3D assets as needed.
  • Maintain a creative yet professional approach while meeting project deadlines and following established art pipelines and guidelines.
  • Provide creative input, participate in reviews, and iterate based on feedback.
  • Stay up-to-date with current trends and best practices in environment art and real-time rendering.

Qualifications

Required:

  • Proficiency in **Blender** (Maya, Houdini, or Substance Painter experience is a strong substitute).
  • Experience with **Unreal Engine** (Unity experience is acceptable).
  • Solid understanding of 3D modeling, UV unwrapping, texturing, lighting, and scene composition.
  • Ability to work both independently and collaboratively in a team environment.
  • A web portfolio showcasing 3D environments, props, or related assets.

Nice-to-Haves:

  • Familiarity with maritime, military, or simulation-themed projects.
  • Understanding of optimization principles for real-time performance.
  • Knowledge of lighting principles and scene composition for immersive experiences.
  • Strong communication skills.

Location

Onsite in San Diego, CA. (Mission Valley)

Pay

$22.00 - $26.00 per hour

Work Location

In person

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