CG Generalist - Environment Intern, Disney Animation - Winter 2027, Burbank, CA Walt Disney Animation Studios Burbank, California Oct. 16, 2026
- On-site
- Internship
Listing details
- Closes Nov 8
- Posted Oct 16
- Last verified Oct 17
About the job
Job Summary: The Internship Program Have you wondered how your skills and talents could translate into the world of animation? Our Internship Program dives into the craft, technology, and operations behind our animated films while developing your skills and connecting you to industry mentors. You'll learn what it means to be a part of a collaborative team and how your unique talents can grow within our studio.
Find yourself immersed in hands-on projects and learning guided by our artists, technologists, and production leaders. You can learn more about our filmmaking process here. Am I Eligible? 18 years or older Enrolled in a post-high school educational program (Community College, College, University, Trade, Online School, or equivalent) and returning back to the program for at least one semester post internship.
Program Length: The approximate dates of this internship are February-April 2027. Interns must be fully available for the duration of a 12-week assignment. The Intern Program is based in our Burbank, California studios and will start in February 2027.
The CG Environment Internship Location: Burbank, CA Job Summary As a CG Environment artist intern, you will be exposed to various departments within our environment pipeline. Within your internship program, you will be offered individualized mentorship as you explore the following disciplines: Modeling - Creating 3D models of natural terrain, vegetation, architecture, vehicles and props, using Maya as well as proprietary software for creating foliage (similar to SpeedTree). Look Development *CG Texturing/Surfacing both* natural elements (foliage, sand, trees) and hard surfaces (buildings, furniture, vehicles).
Environments- Procedural authoring in both modeling and look development Key
Qualifications Interest in CG Environment Departments such as Modeling and Look Development Working knowledge/understanding of CG software such as Maya, ZBrush, Houdini, StudioPaint, Painter, Renderman, or Photoshop Strong eye for visual appeal Background in art, animation, or filmmaking a plus Scripting (MEL, Python, C++) a plus Familiar with Linux systems a plus Reel
Requirements To apply, you must upload a resume including your school and expected graduation date and the below: Please submit a website, portfolio, or reel (max length 2 min) to demonstrate your interest and experience in the listed disciplines Include shot breakdown on your reel if applicable Deadline for applications is on November 8, 2026 at 11:59 PM PST.