Multiplayer & Backend Systems Intern
- Remote
Listing details
- Last verified Oct 31
About the job
Available Positions
Interested candidates can go for the gamedev tracks if their main skills/area of expertise are:
- Unity Gameplay Programmer Intern (C#): Includes mechanics scripting, UI/UX, physics, mobile / PC optimization.
- You work on: interaction of objects in a 3D environment, Paid Remote Game Development Internship visual scripting using Unreal Blueprints, the usage of high performance C+, lighting and rendering.
- 3D Generalist & Technical Artist Intern: Serves as the liaison between art and code on the project, working on optimization, shader creation, as well as rigging and animation data and assets inside the game engine.
- Multiplayer & Backend Systems Intern: Assists with the development of client/server architecture, netcode, game matchmaker, and cloud integrations.
For More: Paid Remote Operations Management Internship 2026 Online Form
Eligibility Criteria for Paid Remote Game Development Internship
In order to join the development team, applicants will need to comply with requirements below:
- You are currently enrolled in or graduated from Computer Science, Paid Remote Game Development Internship Software Engineering, Game Design, Interactive Media or other specializations, with a relevant technical background. Self taught developers that are top performing with a well rounded portfolio are welcome to apply!
- Academic Experience Level: Available to undergraduate (3rd or 4th year), master’s students, as well as recent graduates (1-2 years after graduation).
Core Software and Engine Skills:
- We need a person with at least working knowledge with Unity Paid Remote Game Development Internship(2022/2023 LTS) or Unreal Engine 5.
- Skills in C# (Unity) or C++ Blueprints (Unreal Engine).
- Object Oriented Programming (OOP) Data Structures & Algorithms knowledge.
- Working knowledge of Git, Github, Git Lab or Perforce for collaborative game making.
Desired (Bonus) Qualifications:
- Experience developing indie games on Itch.io, Steam, Google Play store.
- Game jams Paid Remote Game Development Internship(e.g. Global Game Jam, Ludum Dare)
- Experience with shaders (HLSL/GLSL) and physics engines or multiplayer systems (Photon, Mirror, Unreal Lyra).
Salary & Benefits
The internship program is designed to complement your learning experience and provide you with some reasonable reimbursement for your efforts:
- We will provide you a monthly stipend to help with your working from home setup, as well as cost of living.
- At the completion of internship duration, Paid Remote Game Development Internship candidates receive an authentic completion certificate in the concerned industry.
- LOR: Interns with exceptional performance from leads get a letter of recommendation (LOR) that opens the doors to lucrative opportunities.
- PPO: Successful candidates will be eligible for conversion into a full-time Junior Game Developer role upon graduation. Job Conversion Opportunity (JCO): Successful candidates will be eligible for conversion into a full time Game Developer role upon graduation.
- Flexible Working Hours This is a remote role, and thus the hours are flexible, based on team meetings and project milestones.
- Get one on one weekly code review, architecture review, and portfolio review from senior game engineers.
Frequently Asked Question (FAQs)
Is this internship open to candidates with no prior professional experience?
Yes! This is an explicit entry level internship. There is no work experience requirement, but we do ask for proof of some hands on programming skills via school, indie game, or personal projects, or game jam entries.
Can I apply if I only know Unity and not Unreal Engine (or vice versa)?
Yes. You are not required to learn both engines. The track you choose will determine whether you will be trained on Unity (C#) or Unreal Engine (C++/Blueprints).
What are the hardware requirements for this remote position?
A personal computer able to run Unity 2022+ / Unreal Engine 5 comfortably, and a stable Internet connection for video conference and syncing with version control.
How many hours per week are required for this remote role?
Standard internships: 2